![]() I almost feel sorry for them because they can’t do anything right, not even adapt old content. This is just one more huge blunder for WoW’s game developers. Go do it for the challenge now that you claim is so important for the game, and get more than you bargained for. And don’t use the excuse of “I don’t want the new cosmetic rewards anyway, I already did it in Legion”. To all the elitists who have been demanding challenges like this, go do all 36 if you think you are so skilled and the level of challenge on live is reasonable. The Bear form is account-wide once unlocked. This is a Legion recolor of the skin from the Artifact appearance. Guardian Druid Bear Form Guardian Druids can obtain a new Bear form when they complete the tank challenge. Not only are many specs missing baseline rotational improvements and built-in CC and utility, but the enemies in the live version have too much health and do too much unavoidable sustained damage to survive in the long term, so the issues are both mechanical and numerical. Posted OctoWe're previewing all rewards you can get from the Timewalking Mage Tower in Patch 9.1.5. ![]() If you say that the level of challenge is the same, then it proves that you have not done all three iterations. I know that people are going to say things like “It is supposed to be hard” and “Get good”, but this is way overtuned compared to how it was on PTR and is even harder than it was in Legion in world quest gear. ![]() And if I never finish the challenge before the event is finished, then 9.1.5 is also finished for me (and probably 9.2, too, because game developers refuse to provide any power-related rewards for world content and Torghast). I am going to stay parked right here on the Broken Shore in my Timewalking Gear and refuse to put on my Shadowlands gear or do any Shadowlands content until I finish the challenge.
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One explosion from them is usually enough to kill a grenadier at close range. If you can, punt them into a group of Locust, then shoot them, hopefully killing or massively damaging the group around them. This lowers their evasion stat immensely, usually resulting in a 90% to 100% chance of hitting them with a round of gunfire. You have a special move for these guys called the “ticker kick,” which lets you literally punt the little guys a few yards in any open direction. Worth noting: If you shoot at these guys during your turn and miss, they’ll automatically advance a couple yards, possibly close enough to explode in front of you, so make your shots count. Like the wretches, these little bugs will run towards your position as fast as possible, and if they get within a few feet, the canister of imulsion fluid on their back will explode, dealing huge damage to you and knocking you back. They’re low-health, so you can easily eliminate a group of them with one well-timed grenade, or a well-placed overwatch cone.Īnother fast-moving, semi-melee enemy. ![]() They’ll chew through you if they’re in a huge group and you expose yourself, but otherwise these are Gears Tactics least tricky opponent.Ī fast-moving melee unit who love to spawn in large groups, running up to your position and slashing at you with their claws. You can absolutely chainsaw, bayonet, or execute these guys without much worries. These grunts will fire at you with a simple burst rifle while performing basic flanking manuevers. |
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